The topic of always-online live-service games shutting down and ultimately becoming unplayable has been a popular topic of internet discourse for many years. Through my work on Towerborne I've seen first-hand just how challenging and time-consuming it can be to make a game originally designed like this work offline. Every game has its own unique challenges in both design and technical architecture, making offlining a uniquely complex undertaking that is hard to understand for many of its players. However, the Native AOT approach we leveraged shows that it is possible and I hope other developers finding themselves in a similar position find it useful in showcasing one possible path.
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// Create a push stream
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In his State of the Union address this week, Trump alleged that Iran posed a direct threat to the US and that the country was “working to build missiles that will soon reach the United States of America”. But that claim has not been backed up with evidence by the White House or the Pentagon, and US intelligence reports from just last year say that it would take Iran 10 years to develop an intercontinental ballistic missile that could reach the US.